Flak Batteries now more strongly counter Strike Craft, while Point Defense now more strongly counter missiles and torpedoes.Reduced the health and refresh rate of most strike craft. Strike Craft no longer intercept missiles, but will continue to fight each other.Artillery and Carrier combat computers now use the new maintain_range combat behavior, which attempts to back off if at less than roughly half their desired range."Swarm" and "Torpedo" behavior will charge in, "Picket" and "Line" behaviors will attempt to stay at the range of their median range weapons, and "Artillery" and "Carrier" will try to stay at the range of their longest ranged weapons.This generally increases the desire for ships to remain at range if possible. Ship combat computers now ignore certain weapons for desired range purposes, and base their desired distance on the actual loadout of the ship.Significant adjustments have been made to various ship combat behaviors.Weapon component tooltips now display minimum range and firing arc.Added a minimum range to all Large weapons except Lasers and Autocannons.
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